Finally got back to QAvimator as I need some anims for the boat, and it looks like someone did the QT4 port already. Saves me finishing mine
The thing has an issue with os/x though. When you build the bundle it can’t find the data within. The path wasn’t right so I hacked up a wee patch for that and now all is well. Looking forward to diving back into that code now.
Patch here
My debian box died
Not a happy day but that machine is about 7 years old and full of scabbed parts from who knows where. Oh well. So I pained about buying another box and to make a long story short decided to try out a mac mini as a server. Nuts huh? So, one of the tasks was to rebuild Xanth (my opensim) on the mini. Mono is 2.4 I installed from the dmg.
These are a couple of snags I ran into…
1. Grabbed the git code from ‘git clone http://opensimulator.org/git/opensim’
2. Tried ./runprebuild.sh worked ok but nant blew up. The trouble was pkg-config was not installed so I threw that on and all is well. ‘./configure –prefix=/usr/local’… etc…
3. Copy OpenSim.ini.example to OpenSim.ini and ran ‘mono OpenSim.exe’
4. Client dies on region handshake. Edit Regions/default.xml and change ‘external_host_name’ from 127.0.0.1 to the actual IP of the machine fixed that.
That wasn’t so bad. Now to get it rigged into MySQL and hooked back up to opengrid but I have to grab my old db data from the HD and run it over and…, well, I’ll post about that experience another time. Cool thing is, it’s works

Hobee Project
I have been working on a sailboat script for the past few months. I looked over the Tako scripts a few times and figured I could do better so away I went. It has been quite the experience really but the last week has really heated things up in that world. Mothgirl Dibou, the creator of the Flying Fizz released a full perms DIY boat kit this morning and changed everything. If you are not familiar with the sl-sailing world here is the basic story of what I have learned since starting this project and where it stands right now.
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